DISCIPLINE(S):
DISCIPLINE(S):
DISCIPLINE(S):
BRANDING
BRANDING
BRANDING
ILLUSTRATION
ILLUSTRATION
ILLUSTRATION
SPATIAL DESIGN
SPATIAL DESIGN
SPATIAL DESIGN

I’m a designer who turns curiosity and experimentation into purposeful visual communication.

As a designer, I’m drawn to strong aesthetics and expressive, maximalist design. I enjoy creating visually rich work using bold colour, typography, and layered elements.
As a designer, I’m drawn to strong aesthetics and expressive, maximalist design. I enjoy creating visually rich work using bold colour, typography, and layered elements.
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While I’m particularly interested in branding and identity, I’m also curious about immersive design and how graphics can shape environments and experiences.
While I’m particularly interested in branding and identity, I’m also curious about immersive design and how graphics can shape environments and experiences.
TOP 3 PROJECTS.
TOP 3 PROJECTS.

MiniMe Collectables, 09/25-12/25
MiniMe Collectables, 09/25-12/25
MiniMe Collectables, 09/25-12/25
For this project, I designed and developed the packaging for a series of collectable figures aimed at audiences who grew up in the early 2000s. Following research into toys and visual styles that created strong nostalgic connections, I began by designing the brand logo and overall packaging concept.
For this project, I designed and developed the packaging for a series of collectable figures aimed at audiences who grew up in the early 2000s. Following research into toys and visual styles that created strong nostalgic connections, I began by designing the brand logo and overall packaging concept.
For this project, I designed and developed the packaging for a series of collectable figures aimed at audiences who grew up in the early 2000s. Following research into toys and visual styles that created strong nostalgic connections, I began by designing the brand logo and overall packaging concept.
Balancing elements of nostalgia with contemporary design trends informed many of the visual decisions throughout the project. The final outcome was a range of miniature keychain figures designed to be attached to bags, keys, and other everyday accessories, supported by cohesive and engaging packaging.
Balancing elements of nostalgia with contemporary design trends informed many of the visual decisions throughout the project. The final outcome was a range of miniature keychain figures designed to be attached to bags, keys, and other everyday accessories, supported by cohesive and engaging packaging.
Balancing elements of nostalgia with contemporary design trends informed many of the visual decisions throughout the project. The final outcome was a range of miniature keychain figures designed to be attached to bags, keys, and other everyday accessories, supported by cohesive and engaging packaging.

Crickz, xx/xx - xx/xx
Crickz, xx/xx - xx/xx
Crickz, xx/xx - xx/xx
Crickz
Crickz
Crickz
Crickz
Crickz
Crickz

Moon Hours, xx/xx - xx/xx
Moon Hours, xx/xx - xx/xx
Moon Hours, xx/xx - xx/xx
Moon Hours
Moon Hours
Moon Hours
Moon Hours
Moon Hours
Moon Hours
MY PROCESSES.
MY PROCESSES.
As a graphic designer, I always begin my creative process with research, exploring elements such as textures, colour palettes, and typefaces.
As a graphic designer, I always begin my creative process with research, exploring elements such as textures, colour palettes, and typefaces.
This stage helps inform my design decisions and ensures the visual direction is thoughtful, relevant, and aligned with the project's concept.
This stage helps inform my design decisions and ensures the visual direction is thoughtful, relevant, and aligned with the project's concept.









