SENAREE

SENAREE

SENAREE

SENAREE

SAMASUNDARA.

SAMASUNDARA.

SAMASUNDARA.

SAMASUNDARA.

DISCIPLINE(S):

DISCIPLINE(S):

DISCIPLINE(S):

MOTION GRAPHICS

MOTION GRAPHICS

MOTION GRAPHICS

VISUAL STORYTELLING

VISUAL STORYTELLING

VISUAL STORYTELLING

DIGITAL MEDIA

DIGITAL MEDIA

DIGITAL MEDIA

I design by turning ideas into visual stories.

My design process starts with research and observation. I get inspired by social media, the world around me, and everyday visuals, seeing everything as a story waiting to be told.

My design process starts with research and observation. I get inspired by social media, the world around me, and everyday visuals, seeing everything as a story waiting to be told.

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I explore ideas through sketches, planning, and experimenting with layouts, color, typography, and motion. By shaping these ideas into visual stories, I create designs that are intentional, engaging, and feel complete, with every part working together to tell the story.

I explore ideas through sketches, planning, and experimenting with layouts, color, typography, and motion. By shaping these ideas into visual stories, I create designs that are intentional, engaging, and feel complete, with every part working together to tell the story.

TOP 3 PROJECTS.

TOP 3 PROJECTS.

ROOMZY App Design, 11/24 - 12/24

ROOMZY App Design, 11/24 - 12/24

ROOMZY App Design, 11/24 - 12/24

I designed a mobile app to help university students find housemates for shared housing. I started by thinking about what students would need when looking for people to live with and then planned the main features of the app.

I designed a mobile app to help university students find housemates for shared housing. I started by thinking about what students would need when looking for people to live with and then planned the main features of the app.

I designed a mobile app to help university students find housemates for shared housing. I started by thinking about what students would need when looking for people to live with and then planned the main features of the app.

I used Figma to create wireframes of the app and then built a styled, interactive prototype showing the key screens and how users would move through the app. The final outcome was a functional prototype that demonstrates how students could easily find and connect with potential housemates.

I used Figma to create wireframes of the app and then built a styled, interactive prototype showing the key screens and how users would move through the app. The final outcome was a functional prototype that demonstrates how students could easily find and connect with potential housemates.

I used Figma to create wireframes of the app and then built a styled, interactive prototype showing the key screens and how users would move through the app. The final outcome was a functional prototype that demonstrates how students could easily find and connect with potential housemates.

Data Protection Awareness, 01/25 – 04/25

Data Protection Awareness, 01/25 – 04/25

Data Protection Awareness, 01/25 – 04/25

I created a campaign about data protection for the Creative Conscience brief, with a focus on visual storytelling. The main piece was an awareness video that follows a day in the life of social media users, using visuals and narrative to show how easily personal data can be collected and misused.

I created a campaign about data protection for the Creative Conscience brief, with a focus on visual storytelling. The main piece was an awareness video that follows a day in the life of social media users, using visuals and narrative to show how easily personal data can be collected and misused.

I created a campaign about data protection for the Creative Conscience brief, with a focus on visual storytelling. The main piece was an awareness video that follows a day in the life of social media users, using visuals and narrative to show how easily personal data can be collected and misused.

I also added a mini app game (Leak Quest) and a vending machine concept as playful “scams” to bring the idea to life. The campaign turned digital privacy issues into something engaging and easy to understand, using story and visuals to grab attention and leave a lasting impression.

I also added a mini app game (Leak Quest) and a vending machine concept as playful “scams” to bring the idea to life. The campaign turned digital privacy issues into something engaging and easy to understand, using story and visuals to grab attention and leave a lasting impression.

I also added a mini app game (Leak Quest) and a vending machine concept as playful “scams” to bring the idea to life. The campaign turned digital privacy issues into something engaging and easy to understand, using story and visuals to grab attention and leave a lasting impression.

Moon Hours Editorial Design, 10/23 – 12/23

Moon Hours Editorial Design, 10/23 – 12/23

Moon Hours Editorial Design, 10/23 – 12/23

I created an editorial design project based on the timeline of moon-related events, with a focus on visual storytelling and layout design. The project looked at how information about the moon and its history could be shown in a more interesting and creative way through editorial design.

I created an editorial design project based on the timeline of moon-related events, with a focus on visual storytelling and layout design. The project looked at how information about the moon and its history could be shown in a more interesting and creative way through editorial design.

I created an editorial design project based on the timeline of moon-related events, with a focus on visual storytelling and layout design. The project looked at how information about the moon and its history could be shown in a more interesting and creative way through editorial design.

I designed the front cover, page layouts, typography, and a detailed infographic page that highlighted key moments within the Moon Hours timeline. Using composition, colour, and visual hierarchy, I aimed to make detailed information easier to understand while keeping the design immersive and easy to read. The final outcome combined storytelling with graphic design to create an editorial piece that was both informative and visually impactful.

I designed the front cover, page layouts, typography, and a detailed infographic page that highlighted key moments within the Moon Hours timeline. Using composition, colour, and visual hierarchy, I aimed to make detailed information easier to understand while keeping the design immersive and easy to read. The final outcome combined storytelling with graphic design to create an editorial piece that was both informative and visually impactful.

I designed the front cover, page layouts, typography, and a detailed infographic page that highlighted key moments within the Moon Hours timeline. Using composition, colour, and visual hierarchy, I aimed to make detailed information easier to understand while keeping the design immersive and easy to read. The final outcome combined storytelling with graphic design to create an editorial piece that was both informative and visually impactful.

MY PROCESSES.

MY PROCESSES.

My design process starts with research and observation. I get inspired by social media, the world around me, and everyday visuals, seeing everything as a story waiting to be told.

My design process starts with research and observation. I get inspired by social media, the world around me, and everyday visuals, seeing everything as a story waiting to be told.

I explore ideas through sketches, planning, and experimenting with layouts, color, typography, and motion. By shaping these ideas into visual stories, I create designs that are intentional, engaging, and feel complete, with every part working together to tell the story.

I explore ideas through sketches, planning, and experimenting with layouts, color, typography, and motion. By shaping these ideas into visual stories, I create designs that are intentional, engaging, and feel complete, with every part working together to tell the story.